Part 3 of the Pose to Pose series delves into the Graph Editor – the animator’s secret weapon. By examining the subtle intricacies of a decapitated robot head in motion, this…
…leisurely tutorial is designed to acquaint the discerning animator with tools helpful for fine tuning motion.
This tutorial requires no previous experience.
There are many more options for your to refine your raw motion capture data aside from Direct Puppet. In this tutorial, you’ll learn how to use a fundamental skill to add detail to your motion: Motion Layer Editing. This involves placing keyframes and using the Human IK tool within iClone to modify your motion. You’ll also learn how to prevent foot sliding, which is a common problem with raw Kinect mocap data. Finally, you’ll see how simple it is to create a good looking looping motion, which you can extend however long you like.
Turning your simple Kinect motion captures into refined motions is easy, thanks to the powerful animation tools within iClone. In this tutorial, you’ll learn the proper way to capture your motion and save it for further editing. From there, you’ll discover how simple it is to use the Direct Puppet tool in combination with some initial pose adjustment to make your motion truly exceptional within a few minutes.
By now, you’ve learned how to use Direct Puppet, Motion Layer Editing, and breaking clips to allow for different body alignments throughout the motion in order to prevent foot sliding. This tutorial will go through much of the same techniques, but in addition will demonstrate how to make edits to produce a great side-facing motion. The important technique for how to remove wrist flips in your animation is also explained here. For slow motion emphasis on your motion, you’ll also learn how to use the Time Warp feature and Insert Frame. Finally, some Kinect mocap motions may result in your character ending up at a different place on the screen than the origin, which can cause trouble for looping motions. Here you’ll learn how to fix that with the Align to Root feature.
From the website: “The journey through Nebecula Major takes the Mobile Research Base and her crew of independent researchers to an obscure region of the galaxy where the landing party must prevent the fulfillment of an ancient and deadly false prophecy.
It’s an incredible tale involving idolatry and rebellion.”
The website states it is still in production. No tentative release date is given.
The second official teaser trailer for Nebecula Major: The Mist of Demesne motion comic.
Nebecula Major: The Mist of Demesne is an original motion comic series created by C. & Q. Bowman Productions Copyright 2012.
Now, any BVH motion file can be brought into iClone! With the new motion re-targeting feature inside 3DXchange5, iClone standard characters can now enjoy a variety of motions from external animation libraries and online resources. 3DXchange5 also allows for simultaneous import of various motions in one quick step. Once you finish bone mapping your character, then the motions inside your character’s bone structure can be easily imported with preset bone templates.
I very much would like to see this continue further. Not really an animated short and not really a true motion comic… but an interesting and well written production.
3RD year animation/animatic/digital graphic novel using an original setting and characters, following the moral ambiguity of a run down private detective in a decayed city. Struggling with the decrepit philistines of the city, the corruption, pollution and apathy to life all hold dear.
Drawn, inked and scanned. Coloured in photoshop and composited in after effects where it was finally edited together in premiere pro (cs4) designed for the apple IPAD, thus the resolution maybe askew depending on device used.
MixMoves is a unique new animation tool in iClone 5 that allows you to combine slick animations with natural transitions in literally a few clicks. The MixMoves tool uses mograph technology available exclusively from Reallusion, which combines a variety of different animations with pre-calculated transitional actions for extremely smooth and natural looking character animation. This tutorial will provide your introduction to this new tool, and how you can utilize it in your next iClone project!