Characters with the best potential for facial animation performance often contain both facial bones as well as a variety of blend shapes. While the bone structure maintains the structure of the facial shape, the blend shapes compliment these movements by providing more subtle detail to the lips and other areas of the face. In this tutorial, you’ll learn how you can combine both facial bones and blend shapes to create more detailed animations, and how you can import these special types of characters into iClone. You’ll also see an example of how you can map a tongue as an extended bone for a floppy tongue effect.

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