Clear, concise steps taken by this particular filmmaker in the making of his animated movie. You will be making a wise investment of approximately 5 minutes in watching this tutorial film. Think of it as an act of knowledge reinforcement.

This video gives a quick breakdown on the steps it takes to make a short animated movie, in a way that’s easy to understand.
It is based on my own experience of making “Food For Thought” (vimeo.com/63603205), a short animated film I made at SVA.

I usually do not post or embed “tests.” However, I decided to post this because it is done with a much evolved version of an old software friend – Terragen. It looks like my old friend has grown up. Depending on what one needs for a particular scene, Terragen may be an alternative to the more expensive or involved landscape creators.

A simple sci-fi animation just for gaining experiences with Terragen 2.5 possibilities in animation and generally for a upcomming short project.

600 frames were rendered by a single Xeon E-3 1240.v2 CPU @ 3,6 GHz in 26 hours.
Looks a bit choppy against the original file but this could be due to various reasons like Vimeos re-compression, stream connection or not being a Vimeo+ member, who knows…

All types from characters to cameras. Basic training video 4 of 4

Introducing & customising characters.

Introduction & rapid cartoon creation.

Basic training video 1 of 4

Muvizu is easy to use 3D animation software that allows anyone to create high quality animations quickly and easily. Muvizu’s animation engine is ideal for storytellers, animators, teachers and businesses looking to engage, enchant and delight audiences with animated content.

Muvizu is easy to use 3D animation software that allows anyone to create high quality animations quickly and easily. Muvizu’s animation engine is ideal for storytellers, animators, teachers and businesses looking to engage, enchant and delight audiences with animated content.

A lot of character models, particularly those used in video game engines, have facial animation driven exclusively by a simplified facial bone structure. In this tutorial, you’ll be introduced to Reallusion’s G5 Game Bone, a simplified version of the conventional G5 Facial Bone which is optimized for use with game engines. You’ll also learn how you can import these facial bone models into iClone to create fast and detailed facial animations using iClone’s versatile facial animation tools.

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