Clear, concise steps taken by this particular filmmaker in the making of his animated movie. You will be making a wise investment of approximately 5 minutes in watching this tutorial film. Think of it as an act of knowledge reinforcement.

This video gives a quick breakdown on the steps it takes to make a short animated movie, in a way that’s easy to understand.
It is based on my own experience of making “Food For Thought” (vimeo.com/63603205), a short animated film I made at SVA.

I usually do not post or embed “tests.” However, I decided to post this because it is done with a much evolved version of an old software friend – Terragen. It looks like my old friend has grown up. Depending on what one needs for a particular scene, Terragen may be an alternative to the more expensive or involved landscape creators.

A simple sci-fi animation just for gaining experiences with Terragen 2.5 possibilities in animation and generally for a upcomming short project.

600 frames were rendered by a single Xeon E-3 1240.v2 CPU @ 3,6 GHz in 26 hours.
Looks a bit choppy against the original file but this could be due to various reasons like Vimeos re-compression, stream connection or not being a Vimeo+ member, who knows…

A “behind the scenes how it was done look” of the impressive Kara.

Quantic Dreams PS3 Kara Behind the Scenes Video.
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Kara is a visually stunning and emotional PS3 technology which is here “represented” by a female android who becomes self concscious.

Join Steve Yatson, Senior Director of Product Marketing, in this 1-hour webinar as he covers a number of features in MotonArtist including Arrange in 3D, Text and Word Balloons, and an in depth look at creating motion.

Dennis O’Reilly has written a clear point by point guide to converting that book that has been languishing in Cyberhell on your hard drive from a MS Word document into the most common e-book formats. Go here to read and then publish it!

SoundWorks Collection – The Sound of Brave from Michael Coleman on Vimeo.

An interesting short film discussing the sound creation and direction work on Pixar’s “Brave.” We discuss sound a great deal as animators and machinamators, but it still seems to come a cropper when compared to the other two of the “Big Three” in production — the written script and the visual. Yet no other element can so easily add atmosphere and ambiance more quickly than sound. Watch this. It is interesting to listen to people who truly live, breathe and eat sound talk about their work. Considering “Brave” kicked ass up some business at the box-office they seem to know what they’re talking about. ;-)

In this exclusive SoundWorks Collection sound profile we talk with Director Mark Andrews, Re-recording Mixer and Sound Designer Gary Rydstrom, Supervising Sound Editor Gwen Yates Whittle, and Sound Designer E.J. Holowicki.

Since ancient times, stories of epic battles and mystical legends have been passed through the generations across the rugged and mysterious Highlands of Scotland. In “Brave,” a new tale joins the lore when the courageous Merida (voice of Kelly Macdonald) confronts tradition, destiny and the fiercest of beasts.

Directed by Mark Andrews and Brenda Chapman, and produced by Katherine Sarafian, “Brave” is a grand adventure full of heart, memorable characters and the signature Pixar humor enjoyed by audiences of all ages. The film’s voice cast features Kelly Macdonald, Julie Walters, Billy Connolly, Emma Thompson, Kevin McKidd, Craig Ferguson, Robbie Coltrane and John Ratzenberger.

To make the most complex visuals possible, Pixar completely rewrote their animation system for the first time in 25 years. Brave is also the first movie ever to use the Dolby Atmos sound format.

Another salute to BoingBoing.net for this. Terry explains how he created the “fig leaf” animation sequence in his apartment/studio. He makes it look so easy. Actually, it requires more than a bit of creativity, imagination, precision, patience and lunacy.

I honestly believe I could sit and watch his stop-motion shorts over and over again. They are hilariously absurd and my favorite part of Monty Python.

This is not at all a how-to video. It is more of a “Why you should give a damn” video. It explains and shows via examples why voice acting is so important to how well your production will be. Let us be honest. How many times have you watched a well-written, well-directed and well-animated film only to have the final product harmed by poor voice acting? Granted, Ricky Grove can’t be in every film, but there are plenty of excellent voice actors out there who are more than willing to tackle new challenges. This video helps show why you should make the effort to find those actors. This particular video blog post deals directly with the effects of voice acting in popular games. However, it is just as relevant, if not more so, for your machinima and animation productions. Relatively short and to the point. A well-written and well-voiced video worth your time.

Today games literally talk to us, but not all games are worth listening to, and the reasons vary.

http://www.youtube.com/watch?v=S5yMziXaHGU&

All music used comes from video games displayed.
www.youtube.com/user/Linkthe1st

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This Machinima video will show you:

How to Question Devil May Cry 4
How to Hate Metro 2033
How to Appreciate Mass Effect 2

There are countless articles telling you how to publish your ebook. This one from Christopher Null and posted on Computerworld is one of the best. It points out what you can and should do yourself and the alternatives of seeking outside help for the various steps. Very much worth the read.

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